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Pangit: Developer Diary #9

A month passed, even a little more, but in general, the end of the year is nearing, in my fantasies there was a desire to make an alpha by this time by this time. But for the whole year I changed three concepts of the game.

The funny fact that in my past blog I pointed out that the game survived two concepts.

Content

Brief game information

I will not describe the full description of the game now, as it is still formed, including the environment, ENT, game mechanics, and since I am not a screenwriter, because of this, the plot narrative will be written in the process of creating the game, adapting it to one or another event.

If you say about what my game is about, then I look at references at projects such as Watch Dogs + Division, only without an open world. This is probably the closest thing that comes from the ideas I have conceived.

We have a shelter that we develop, the task of asylum is the study of the Pangit material.
To obtain information and the materials themselves, the player will have to go through various missions, including the salvation of key people, or their recruitment to achieve the main goal.

Video review of the shelter

There is also a video where I first tried to create a video using the installation program, you need to somehow develop in this regard, but it’s a shame to show it, but I will show it to you.

Why the concept has changed

Probably should start from the very beginning. During doctor-spins.uk/ the year of development, my experience improved quite well, and there was a more understanding of what and how. Fantasies and reality, where the first was fantasies, began to evaporate, and the reality began to take up regarding my resources, strength and capabilities.

– In the first concept, I refused and removed the multiplayer.
– In the second concept, I rested on technical capabilities, but, or rather, in my knowledge, when the FPS became 5-15, and I did not understand how to improve it (then I figured it out, but it was too late).
– From the third concept a month ago, I refused an open world, fill the open world, make a bunch of dialogs, and in general, my “witcher” with a machine gun, well, you already represent the quality of the “witcher” with a machine gun made alone? No? The final video will be below.
But this is not a problem, approximately for the voice acting (normal voice acting) of a large volume of texts and a heap of different voices, it would take 2 million, perhaps more.
Yes, you can find cheaper and so on, but.

But to do badly, I can always, but try to do well, I just have to.

I heard somewhere or invented it myself

After publishing the development of the gameplay 9, having reviewed the video many times, I realized that I would release demo at best in a year, maybe more, or drowning in volume.
In order not to burn out and switch a little, I decided to try to make a mini-game, lobby and mission. But I can’t just do it. The lobby has become a refuge with its full development, interactions and part of the general gameplay. And the missions can be invented as much as you like, at different levels, how much fantasy is enough, and adding them to the game, thereby expanding, the modular game is obtained, and this can be pulled alone.

About Indie Motion, which occurs around. Scandals, intrigues, investigation.

Probably, while I make my game, the whole movement will end, and the hype will help Indie pass.
Everyone, probably, heard about our games, about game industry, Redexpo, heaps of helpers for indie developers, publishers of private. Everything reaches some kind of insanity, the media is almost measured, and how many applications you have from turkeys, and how many IT indie studios are in your friends. D.

Since the majority of topics are publicly available, I will not cover the names of media personalities, I will tell you as the eyes of the developer and communicating with other colleagues.
I’m very outraged.

No, surprisingly, everyone wants to help indie developers for free, and this one is outraged.

My indignation is caused solely by the fact that funding, state support (“Iri”) and the creation of various associations begin to appear in the indie sector, because it is cool? IXBT successfully began the history of our games, the game industry-the festival, Redexpo reanimates Gamemir and is in many ways dedicated to indie games. Daria triggers her blog for the help of indie games, here the other day, gambling said.
Hot? No? I am still waiting for from Stopgame and IgM motion towards indie games (I have been writing here for a long time, do not forget about me, the whole story is on your site).

So, you know that it was outraged that IXBT publishes the news that “gambling” asks for money for publicity (although in fact there is no) and puts an ultimatum, which, whom he will see from Indie in the lists of “gambling”, may not turn to them.
My moral scale says that by setting such conditions to the developers, it is much worse than “Gambrine” asks for the news for the news.
Daria begins a conflict with «gamer». That, damn it, generally happens. Looks like a deed of an indie sector.

Here I am like a developer, to be honest, I want to be friends with everyone and so that everything is told about my game.
And not choose, these good, these bad, go to these, do not go to these. On the other hand, the more noise, the more attention. And Indie developers are becoming fashionable, it seems, if I am not mistaken, such an indie boom was in 2005 in America.
And today 2024 and each 2nd sold game is an indie game on statistics VG Insights.

Another point from the words of another developer, there is such a game Will & Reason 4x [will and mind] in development. The project is quite strong, there is a lot of money, but they say that with all the boom there are actually no investors, their applications are rejected, VK has completely forgot their application for six months (lost), ixbt do not read messages to get on the show. This is only a single example in which the developer decided to publicize his problems, I think he is not the only. And here they, as the last chance, sent a request to Gamery.

The most interesting thing is that you know what? They found a foreign investor, only he asked to cut out the entire Slavic setting from the game, which the developer refused, my respect.
And so we live, more recently, I told what a cool party is Indie, but in fact everyone is for himself, and there are a lot of dirt, which is not very good.

Conclusion

Remember my blog number 3 ? In November, I eventually divorced. Now all in creating your game, otherwise everything is in vain.
VK Play has collected 163 for today. In the 25th year, still more inclined to create a page on Steam.

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