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Hotline Miami 2: Wrong Number: Video review

Large publishers would have long turned the success of the first part of Hotline Miami into serial production of sequels, prequels, or even restarts. However, when the helm has two very distinctive people, everything happens a little different. About what to expect from Hotline Miami 2: The Wrong Number, you will learn from our review.

Hotline Miami 2: Wrong Number

The best comments

Perhaps this is a personal pickup, but I am wildly infuriated by the current construction of levels. Let me quote a review from Steam: «I e ** l these windows». How much time I spent standing behind the wall and luring on my ass, and not masterfully rushing through a bunch of enemies, picking up their weapons on the go and arranging genocide. And all this is because of the glasses, because if you allow yourself at least a little to accelerate, then a dude with a gun will punish you from another part of the location. Well, something else. It is not clear for which monitors the game was created, but I spent the lion’s share of time on a completely random murder of enemies in another part of the location. If in the first part the location of the opponents was perfectly visible and you can draw up a plan of action, then you kill everyone in sight, and then you start the level again because of the dude with a double-barreled card in the left corner of the map. Even if the location was more than the screen, the opponents stood either around the corner or with their backs, well, it was easier to react to them, because they stood right in front of the player and it was enough to quickly press the left mouse button. By the way, Vanya showed one of the moments on the footage when you play for two swans (in this segment these are mandatory characters). There are two patrolling enemy location there. Because of them, I pressed the R button R once 8-10 for sure, because they are, then they are in another part of the corridor, the end of which is also not visible. Enlary of windows and ill -conceived locations leave an unpleasant sensation in a beautiful game.

A small mistake: Mark, which wears a bear mask, can throw his PP, but provided that the ammunition will be fully consumed.

I do not quite agree. The plot of the norms, but it is coarse for a better understanding to go through twice. Then all the time is disappeared. There are bugs, but if the enemy huddles in the doorway, then the chance of his death is approaching 100%. This is just the bug that tightens the game. Music judging by the names, from the same set of musicians, just other tracks. And yes the music is great. Mask breakdown does not break off at all. Masco has become smaller, but better. There used to be all sorts of crocodile masks, or purple cheetah, which did not really affect the game and did not help very much.

I would put raisins.
And if you have a Casinosnogamstop.co.uk desire, try the difficulty of Hard. An unforgettable brain is broken.

I disagree with the review by 70%. If the hands are not crooked, then any mask or character can go through the level, they were not hidden under anything, and if you don’t go to A+, you can not bother at all at all. The plot becomes immediately clear as soon as you go through the game and the whole mosaic falls into place. Bossov with whom you remain 1 to 1 just more, and they are more full -fledged, not like ordinary enemies. And the bugs were at the beginning of the release of the first part. There are still few bugs, given that this is indie. Although anyway you can’t write it down in a plus. Well, in the end, it turns out that the review is full "… at Stop. Game. Ru."

Sorry of course, but you were not embarrassed by what is at the last level: the two -headed duck had long neck! Come up with them yourself … = b

I love this game! Nostalgia for the old toys goes off scale! The atmosphere is simply mad because of the design, music and the same graphics.The game caused more positive emotions than any najegen.

I played, and I spat on some levels terribly, and then I saw how a dude stuffed a combo of 90 (. ) on Dead Ahead, which I considered unsuccessful, and thought – maybe in fact it is I am a crooked?
http: // www.YouTube.COM/Watch?V = C4WGZ2TBCFE

Dude, it is so illiterate to write in 2015-this is a real failure, and not the fact that we are all coated with pixels and are happy.

Yeah … in Mayi. Bita and sharpening in addition … +with a beard, he looks like that actor that he had high from the murder of children ..

Yes, yes! Unlike the warrior-commandos and well, it was so straight out that the last 2 levels passed almost completely with a knife … Alya Green takes ..

I don’t know what the banter infuriated you, but I did not feel problems with them. And what kind of nonsense about murder through the entire location? Enemies see the same far as you, or maybe a little less.
Hoast Maimi is not for tactics, but for the jerking off of the same level when the location of all enemies is not shown on the screen, but in your head.
And someone does not know how to use the shift and study on their own mistakes, he will die in the corridor, which can be shot down to see +2X in the Combo indicator.

Dude already broke the counter, and he was only set s? It was to be OMG HOW in A Hell You Made it?».

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